Windows screen & game recorder

Record your screen. Skip the overhead.

A low-overhead Windows screen and game recorder with an instant-replay buffer, built to run well on any GPU — including Intel integrated graphics.

Early access — one-developer project, built in the open where licences allow. Waitlist opening soon.

Runs well on any GPU

Hardware H.264/HEVC where available, software fallback otherwise. Developed and measured on Intel integrated graphics.

No injection

Windows Graphics Capture or DXGI Desktop Duplication. Nothing is hooked into the game process.

Replay and exact frames

Pre-roll captures the seconds before you pressed record. Exact frame-count mode verified at 300 frames.

Velcloak

Measured, with context

All numbers from one laptop: Intel i7-8650U, UHD 620, 8 GB RAM, 1080p60 desktop capture.

3.6–5.1 ms

h264_qsv encoder thread, per frame (one laptop)

~4–10%

process CPU with h264_qsv (one laptop)

2–5 ms

fast colour converter vs 10–14 ms swscale, per 1080p frame (one laptop)

Full table and methodology →

Velcloak

What it does

Capture Available now

Monitor, window and region capture with cursor.

Encode Available now

H.264 and HEVC to crash-safe MP4 or MKV.

Audio Available now

AAC with device-clock mixer and per-app track.

Replay Available now

Pre-roll buffer; replay with audio is in early access.

All features →

Velcloak

Compared and roadmap

Sourced, neutral comparison facts, and an honest roadmap.

How it compares →   Roadmap →